Challenges:
- The current Graffiti Graphic app is using pCSDT.Presentation.Graphics2D engine, which differs from what I used (and so am more familiar with) previously (pCSDT.Presentation.OpenGL). The Graphics2D engine has no auto drawing the PEngine and PObjects implemented.
- The existing app uses a command execution mechanism different from the Core. We may need to port the command execution mechanism back to the core. But this also means we need to implement repeat() functionality to the core.
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