Demo: "SB in beta" link above
Work done:
* Disallow the background to be selected through the simulation window
* Change the name of the Background to Stage.
* Set different positions for newly-created skateboarder objects
* "Lanuch Object()" method is renamed to "Call Object()"
* Eliminate underscore from the names of newly-created objects. Also eliminate the uppercase in the name (i.e. "Object_5" -> "object 5")
* Introduce a titleborder in the JPnlObjMgr class so as to indicate which part is the name and which part is the type of an object in its list.
* Investigating GLJPanel VS GLCanvas. The slow execution of pCSDT app using OpenGL graphics engine may be due to the use of GLJPanel rather than GLCanvas. See here and here for the relevant literature.
** Experimenting replacing GLJPanel with GLCanvas (finally find out that it doesn't help at all on machines in VCC south, but just the Linux machine in my lab)
** Enabling Java2D OpenGL pipeline (isn't stable)
In Progress:
* Update GG app
Progress Report (3/28 - 4/3)
12 years ago
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