Study of Java Physics Engine mentioned in week May 11 to May 15
- Relevant demos: Demo 16 and demo 18 - both having a box sliding along a line, doing rotation on hitting something.
- To run the demo, download both the core jar and test jar files. Then in command prompt, run the following command: java -classpath .;phys2d-060408.jar;phys2d-test-060408.jar net.phys2d.raw.test.DemoXX where XX is the number of the demo (16 or 18). Alternatively, I have ported the source code to a NetBeans project. One can run the demo by double-clicking on the .bat file after uncompressing this.
Integrating Physics Engine into Team A2 skateboarder code
- Working code: here
- Current progress: Using Physics Engine to calculate the displacement and velocity (both linear and angular) of the skateboarder. Displaying skateboarder of a particular angular displacement correctly. Displaying BoardLine with a particular slope correctly.
- Next step: Clean the code (e.g. the collision handling/auxiliary code in the BoardLine and SkateBorder classes). Import it back to repository (after the pCSDT code update by Jason).
No comments:
Post a Comment