A better Java Physics engine: http://www.jbox2d.org/
This provides methods to directly apply an impulse to an object.
It also has built-in support for polygon.
Good starter tutorial: http://www.anddev.org/how-to_2d_physics_with_box2d-t5099.html
Manual: http://www.box2d.org/manual.html
Code doing physics with JBox2d (SkateBoarder's Impulse method also done): http://www.rpi.edu/~laut/TeamA2Code_0606.zip
TO DO: Implement BoardPoly
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